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poisonedantidote's avatar

More robot game stuff: In a turn based fighting RPG with fighting robots, how would you like to level up your robot?

Asked by poisonedantidote (21685points) December 18th, 2010

So, as some of you may have noticed my last two questions have been about robots, basically because I plan to make a robot based flash game.

Here are the last two questions if you are interested: #1 and #2

Anyway, the game I have in mind is a turn based fighting game. You have a robot and you need to win fights to progress in the game. You start off with a level 1 robot, and work your way up.

The question is, how would you like the level up system to work?

Here are some options I have in mind:

1— You start with a set and ready made robot, and need to win fights to earn credits. As you earn credits you can buy new and better weapons and armour for your robot.

(the weapons and armour have stats that make the robot stronger)

2— You start off with 10.000 credits , and need to buy 1 of 3 or 4 starter robots . As you win fights you earn more credits, these credits can be used to buy new and better robots, as well as buying new weapons and armour to add to your robot.

(new robots have better stats, weapons and armour boost stats too)

3— You start off with 10.000 credits, and need to buy: cables, steel, titanium, computer chips, and all kinds of other items to build your own unique robot. As you win fights you earn credits, you can spend credits on new robot parts, as well as weapons and armour.

(all items have stats and all affect your robot)

4— You start off with 10.000 credits, and you need to buy: computer chips, cables, titanium and other materials to build your own unique robot. As you win fights you earn more credits, these credits can be spent on new robot parts, as well as weapons and armour. As well as buying things, you will also earn experience. When you fight you will earn fighting experience, that will let you unlock special moves. As you buy and build, you earn design experience, allowing you to unlock discounts from shops and buffs when building.

(all items have stats, plus you may unlock features)

5— Other? combo?

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7 Answers

Zyx's avatar

I miss the tech tree! Building the strangest things just to unlock the next upgrade.
Have players buy parts for their bots and give them special rewards when they use a particularly effective robot (considering available parts). Also, 1vs1 is better unless you plan on having teams cooperate with special moves or something.

poisonedantidote's avatar

@Zyx any more possible detail on that one? or maybe the name of a game with an example?

I’m aware of the tech tree system, but not quite clear on how you envision it working on the screen.

What i have in mind at the moment, when I talk about stats, is every item having its own stat. e.g. ZX9 model CPU: +1 to agility +1 chance to hit. and your robot then has a kind of set character page, with the total values shown.

Zyx's avatar

Well if you want different parts with the same functions you could: create a table for the functions and one for the parts referring back to the functions. That way you can use the functions as the tech tree.

You could make it so that +1 speed and +1 strength has a bigger effect than either +2 speed or 2+ strength alone. Lots of small bonusus like that, a tech tree is born. You could have a bonus column with your stats people can check when they change something.

poisonedantidote's avatar

@Zyx How about something like this…

Have ‘kinds’ of item. e.g. all items are either “melee”, “magic/energy/power”, “ranged”. and you need enough of the same kind, to unlock stages on 1 of 3 trees?

So, if you decided you wanted to unlock the first melee box, you would need at least 1 “titanium spiked fist: +5 damage”. To unlock the next stage of the tree, where you can select 1 of 3 boxes, you need at least 4 melee items, eg. 2 fists and 2 spiked shoulder pads.

The tree would probably have to go in the “build experience level up” area of the game.

I’m trying to think of a way i can explain away the story to the players. Like, i dont want a robot who can get stronger because of experience, because it does not make sense. a robot whos program adapts to learn new moves can be explained. With a tree, i would need to think of how it will be explained to the player. the reason and lore of it.

Zyx's avatar

That should all work fine. But if you just make the “design efficiency” the aspect that levels you reasonably explain the exponential increase in xp required to level up. The closer you get to a perfect robot, the harder it will be to improve.

Only138's avatar

I just want a robot that can shock the hell out of you, make you piss your pants and forget your name for about an hour. That would Rule! :)

Zaku's avatar

If you have experience points, it wouldn’t make much sense if the robot gained experience (unless it’s supposed to have a learning AI), or even for the designer to gain experience which just automatically adds to the robot’s fighting ability. But the designer and engineers could gain experience by designing and building and repairing stuff, and improve their abilities to do that stuff, some of which might improve fighting performance, durability, cost to repair and upgrade, etc.

I would like to have a mix of ways to upgrade and maintain a robot. I’d want some simple basic options when first getting into the game, like buying entire robots and upgrades and repairs. Then later on, to keep from losing interest due to over-simplicity, I’d like to be able to do more complex stuff involving smaller parts and explore creative options and different strategies.

It would also be fun to be able to salvage parts from the ring and from one’s own robots.

I’d like it if major parts (arm, leg, weapon, power plant) had some interchangeable parts with some other systems. And different versions of those parts, and different damage and/or wear levels, so you could decide what to upgrade, what to swap in and out, what to leave in until it wears out, etc.

It’d be good too if some of the management was about time used. Sure, you could rebuild everything, but it would take time and you’d miss out on matches.

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