Ha yeah, difficulty in gaming has been dumbed down from years ago, where you’re given a concept, and very little hints on how to solve anything. Even in RPG’s, sometimes things were really cryptic.
Gaming has evolved a lot though, (I use evolve for lack of better word) and their concept is no longer the same. Pretty soon, I bet Game Over screens and checkpoints won’t even exist anymore. The challenge is there, but it took another road. Online is a big part of it, as are achievements and trophies. Nintendo will soon follow as far as that’s concerned.
I love video games, but I don’t pretend to be an expert. However, it seems that days of traditional game challenge has been replaced with something else that people like today. So, the basics are easily covered and guided by the hand. I noticed this with Final Fantasy X years ago. Japan is partly to blame. Despite American companies growing like weeds, they still respond to the Japanese protocol of a few years ago; games are too hard. Which is odd, because Japan was fond of ridiculously difficult games for years. I guess they got sick of it, or saw potential in something else (Metal Gear) and wanted it seen expended. I remmeber reading this in an EGM magazine a while back, when this very issue was brought up. While games have always had great stories and a sense of immersion, it went beyond a certain level where that became priority as opposed to the challenge. That doesn’t mean that gameplay no longer counts; far from it. But tinkering your abilities, growing armies or fulfilling multiplayer tasks has taken a gigantic advent in gaming that producers don’t want to overlook, as it seems to be a recipe for success in gaming today. (even though those aspects existed years ago) The aspect of progression in games went beyond just beating it, and this requires quite a turn of the blueprint.
The challenges may now be found elsewhere. Skyrim may take you by the hand, but it’s still gonna take a pro to master something like that. I beat Tomb Raider Underworld blindfolded and with one finger up my ass, but I’m a long way from finding all the treasures located everywhere.
@Michael_Huntington You liked Battletoads? Hell yeah. Personally, I never even beat level 3. Fuckin…love the pause music though.
If you want a hardcore ass game like that one, I suggest you check out Bloodrayne Betrayal. That’s probably the most difficult video game I’ve ever played, even if learning patterns and being all trial and error till you get it right is key. (and isn’t difficult by being plagued with horrendous control)
@Blackberry makes a good point; the audience for games has grown to severe proportions, so many people play them now. You have to cater to a lot more levels of skill and taste at this point. (although I thought that was solely Nintendo’s job but…XD )
But it’s all cool, really. What pisses me off is that unlocking secrets like extra outfits, new levels or weapons and stuff like that doesn’t exist anymore. You just gotta buy the fuckin additional content for everything now. Ass.