@uberbatman It’s not that hard. There are programs you can download…[article]
Thanks for a great link (& @syz for GQ) – this is the kind of stuff I find fascinating.
“Not that hard”? I dunno. As I read the article, It’s done frame by frame, 24 per second for the entire movie, creating a depth map for every pixel of some 300,000 frames. Recent movies are easier to do because they have access to details of set layouts, production stills, etc. Nevertheless,
”...While this means they don’t have to guess or estimate depth, humans still need to painstakingly assist the software in adding depth information to hundreds of thousands of frames. This is no doubt where many of the 450 people who worked on the Titanic 3D conversion for over a year spent their time.”
Also ”...software is excellent at tracking objects through a scene once they’re defined, but human help is required to ensure each one is accurately positioned when it first appears. Cameron [called] the process ‘mind-numbing, like mowing your lawn with a toenail clipper.’”
Then, finally, the ”...technical process of creating a stereoscopic image of each frame can begin. Filmmakers use expensive special-purpose tools, but for everyday use the process is as simple as using the Displace filter in Photoshop or the ‘Convert to 3D’ script in the G’MIC plug-in for GIMP.”
Problem is, when you displace an object sideways to create parallax, ”...objects which aren’t in the original scene suddenly appear, and others have additional surfaces revealed. They need to be filled in or estimated somehow during the conversion.” To make matters worse, “Even allowing for multiple layers in the scene doesn’t guarantee that the resulting image will appear natural. Part of why Cameron had to look at every frame more than once is the subjective way we all perceive reality and decide for ourselves what looks real.”
Given my general view of 3D movies as gimmicky, this conversion seems to be a solution in search of a problem. In the end I suppose the marketplace will decide if it’s worth such a labor-intensive effort. The Turner colorization of black&white classics a generation ago was also wasted effort, in many people’s view.
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@syz Filming in 3D means two cameras recording separate images for each eye, so none of the above steps are necessary.