Oh man I been waiting for a chance to do a top ten personal list of stuff about video games that I remember, but no longer exists anymore. I think I’m old enough to give this a shot.
I Two Players
Playing with others these days all happens online, where you don’t know who you’re playing with most of the time, although you can usually invite specific friends. But that will never beat having sleepovers with your girlfriends and playing Super Mario Bros 3 all night long while chowing away on junk food and badmouthing guys you have a crush on. Sure, you can still do it, if you have old consoles and all, but point is, today the two player thing is now multiplayer, (up to 48 at once, bro!) and it happens online, with each nerd sitting alone in their living room, devoid of warmth and fuzzy magic that old crappy consoles brought.
II Instruction Booklets
In video games today, most instruction books that come with the games are about three pages long, and most of it is just telling you how the packaging is made from recycled material as well as telling you to push start to begin. Most instruction books now are digitized, you can check em out in digitized form while playing the game. (guys, this isn’t a joke) That’s nothing bad mind you, but back in the day I loved looking at big beefy instruction books that came with my games. All thick and colored. There ARE still cool instruction books out there, but it’s a dying breed. Although I saw that coming at the end of the nineties and early thousands when all instruction books were black and white.
III Arcades
Well, those certainly are dead. Some places still have them, others specialize in them, people collect them, but thing is, they’re no longer in production, so what we remember of them outside our memory will depend on how long the existing ones remain. Thankfully, there are many people dedicated to maintaining them, But I suspect that in at least 20 years from now, they will be no more.
Bad part of this memory; spending so much money playing some arcade games that, had I saved the cash I used on em, I could have just bought the home version like 5 times over. (note, lots of arcade ports ended up sucking on home versions)
IV Save Points
Maybe they still have save points in Japanese Role Playing Games, as that genre refuses to evolve, (thankfully, that is a good thing) but otherwise, in most modern video games, you don’t even have to worry about that. No more entering passwords or hoping you can survive to the next save point, games save accordingly and on their own these days. It amounts to the same really, it’s just that you don’t have to manually do it once you get to a checkpoint and whatnot. To quote the great Seanbaby; seriously? You asking me if I want to overwrite my progress? Do it, and stop asking me questions. Ass jacker.
V High Scores
Back in the day, high scores were your proof that you got somewhere in games, that you were just totally badass. Today, point systems still exist, but they usually have other purposes attached to them. Unlocking something if you get a certain amount of points, stuff like that. Whatever scoring system exists now goes beyond bragging rights. And that is good, because, to quote James Rolfe, even back then, we didn’t really give a fuck bout no score, we just wanted to get further into the game. (sept maybe for that Pacman guy who got his own hot sauce on the market after getting into Guinness records)
VI Beat em up Genre
Anyone who knows gaming knows what I’m talking about. Streets of Rage, Golden Axe, Final Fight. This genre now only appears as either HD ports or throwbacks to that age. Dragon’s Crown is a good mention. But otherwise, this is a dead genre. (which also went well with the junk food sleepover thing from my number one)
VII Cheat Codes
Back in the day there were all sorts of secret codes you could input at certain times. Like right right up B for extra lives or infinite ammo or whatever. (what is that combination actually for? I don’t remember) That is still around, but pretty much barely. A dying breed.
VIII Video Game Magazines
Back before the net, there were oodles of game mags. TONS. I have a lot. They had reviews, previews, strategies, codes, you name it…video game magazines these days are few and far between, and reserved for intelligent articles, with no pictures, about how eating eggs makes you a good game player. Game magazines that are left are desperately holding on by trying to be unique, thing is, they’ll just die, because whatever they say can be found online for free.
IX Simple Fighting Games
Mortal Kombat, Street Fighter, Killer Instinct, what do you think of when you hear those titles? Pick a guy, fight some fuckers, unleash special moves and combos, and try not to die. Fighting games these days are too complex for me. Back in my day, you had one to two bars on top of the screen; one for your health, another for special moves.
Modern fighting games have like, seven bars per character. Blocking bars, special move bars, retaliation bars, how cool your hair looks bars, flashing skull icons and anime action lines whenever you do something besides walking. I miss the old days when it was a fight to the death, and you relied on basic rule and skill to achieve this.
X Unlocking Content
My biggest video game pet peeve. Years ago, you could unlock special characters, weapons, costumes, levels and everything else by achieving certain things in video games. These days though, you just buy the extra content online. I think this is complete bullshit. The magic was only real and fulfilling when you unlocked something because you were a fucking badass, and not because you just had the money to do so. I see games that offer extra in game currency, experience points, weapon bundles and stuff, if you’re willing to pay for it with real money. What the fuck is that? Play the game or go home, weakling.
Alright that’s it, although I could probably think of more. I know I should get my own blog instead of posting stuff like that on this site, but thank you for reading, if you did. :) Game on, motherfuckers.