What are things that don't exist in video games anymore?
Video games have been around for years, and as anything they go through an evolution where things change or, disappear.
What are things that we don’t see in games anymore?
Some examples are, arcade machines. Obviously some are still around and there are places that specialize in them, but the era of arcade machines is long gone.
The “beat em up” genre seems to have died with the advent of 3D games, unless it’s a port or a new game paying homage to said genre.
The select button is slowly dying out. Game covers with real life actors are a thing of the 80’s. Video game manuals are now online, or are some crappy black and white two page leaflet.
Stuff like that. Now it doesn’t need to be obsolete to count for this question. Nintendo still makes game manuals I’m pretty sure. But name anything in or about video games that is either dead, or dying out.
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18 Answers
Full Motion Videos. (cut scenes with real actors)
Physical media. (soon, games will only available via download)
Do you really think that eventually, all games will be digital? I keep thinking about that, and it seems so plausible. I suspect that the last physical games we’ll have will be for Nintendo handheld systems. :/
Buying a game for a flat price. Now we have micro transactions and DLCs. It’s like they’re desperate for a cash grab all of a sudden.
Yeah, that’s one thing that really pisses me off. Buying new characters, weapons, costumes, whole levels. That stuff should be unlocked/found/otherwise worked for by the player, like it was before.
Every Tuesday on the PlayStation Network, they add extra games and stuff in the online store, but there’s this one fighting game called Dead or Alive that really goes apeshit…every week it has TONS of costumes to buy for your characters, and that game’s extra content trumps everything else there is in the store, all the time. They should just call it the Dead or Alive Network.
That, and fucking Rocksmith.
Challenge, attention span.
One time purchases?
I mean, when I buy something, I don’t want to have to pay recurring payments for the privilege of accessing the server I have to access to play the game I just bought.
And don’t get me started on pay -to-win systems or being doomed to endless point grinding.
Booklet instruction manuals. I remember as a kid saving up for a new game and going to the mall. The whole way home I would study the game manual.
The anti-piracy “password” system. Those who truly bought the game could obtain the password via the intruction manual. Otherwise the game looked just like a safe.
Text adventure games. I don’t see anyone make this kind of games anymore. Those who do are all indie makers. Also the traditional point-and-click games seem to have been reduced to those “escape the room” bullshit.
@Mimishu1995 It would appear that most horror games recently have that…all you ever do is escape from stuff. In the ones where you do fight, there’s still always some hide and run segment. Man I hate that shit.
@Symbeline I don’t really have problems with run and hide. But do you know what I hate about recent horror games? They all follow one pattent: you are trapped in a place filled with jump-scare ghosts and you have to collect stuff from absurb clues to get out. And almost everytime the place is explained simply as “being haunted”. This is getting too old, to the point that jump-scare ghosts have no effect on me now.
Sounds that are generated via circuit bending.
@Mimishu1995 There is also a logic that makes no sense. Ordinarily, that doesn’t matter in a game…but horror needs realism to work, and to scare the player. See I played some game called Outlast. You go in some asylum with a camera to film and document strange happenings. But there are dudes in there trying to kill you. Now, storywise this was not expected, as your guy is meant to record the aftermath of something.
Now I realize there would be no game if the guy just left…but all you do is hide, run, and as you say, gather clues. Hmm…I don’t know. If that was me stuck in there, I’d grab _some_thing to defend myself with. A knife, a metal bar…but this dude just runs around filming shit. Your camera also doubles as a flashlight, and you have to conserve batteries.
Neat enough, but waltzing around in there like as if freaks weren’t trying to off you killed the experience.
And I hate hiding and running. It’s either one of two things for me; aggravating, or monotonous. Especially when the killers always look in the same places 67 times over, and never think to look in the one place they haven’t checked. Mind you, Outlast is a little better for this…
Lol, I’m supposed to like video games, all I’ve done in this thread is rant about them. XD
My favorite genre, which I can only describe as being plopped down in a big 3D map with no real idea of what you need to do and exploring until you figure it out, seems to be gone. Games these days either have very linear worlds or give you way too many hints about what to do next. It’s a bummer.
^ YAAASSS!
I just started Myst V: End of Ages. When I’m done with that game I don’t know what I’ll do with myself. It’s the last Myst, and I’m 10 years behind on that one!
@Mariah Try Dragon Age Inquisition.
I think fewer things are scarce now, because there are now so many games being made, particularly independent efforts and small cheap games for web and phones and so on, so there’s actually a lot more diversity, and people exploring both with new ideas, and a lot of resurrection of old ideas and styles.
@Zaku Word, exactly, right on. Some things in games are long gone, but so much more has been added due to growing technology. Ideas, concepts, gameplays, genres…games are crazy these days. That’s why I find it tough to take non gamers seriously when they give an opinion on gaming, as you can tell right away who thinks games are still like the first Mortal Kombat and who actually knows what they’re talking about.
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