Video games have evolved so much since they got out of their ’‘been there done that’’ strut that started with Mario and wouldn’t leave until the end of the nineties that, it barely matters now. Or does it? As you say, dying in a game is the easiest way to portray failure, (which a game requires as an element to define itself) that death itself as a concept in video games are something else entirely.
In Dante’s Inferno, you steal death’s scythe (after killing him no less) and you go fight in Hell to go kick Satan’s ass. Death hardly seems much a concern at that point…
So to answer your question…let’s take some random game, Zookepper. It’s a block puzzle game where you, the zookeeper, must make sure the animals behave and don’t break loose and wreak havoc. When you ’‘fail’’, you see a small scene where your boss fires you. I always thought that was sad and funny at the same time.
In WTF (Work Time Fun) while you can’t actually be ’‘game over’’, if you loose a minigame, you just go back with your tail between your legs, and try again. You never die, you just don’t get the full rewards offered by whatever minigame you were playing.
Say in the Street Fighter games…there is a lot of story in these, and again, when death comes up as a concept, it’s usually part of a scenario rather than gameplay result…so if you were fighting a character that’s important in your character’s storyline and you loose, and he/she wanted to kill you, we can assume that they did. However and otherwise, you don’t ’‘die’’ in Street Fighter when you loose, you’re just out of the tournament.
The same can be said of sports, wrestling and racing games. You get disqualified and all, but unless it’s Carmageddon, nobody dies.
A lot of older games actually have alternatives to death, (including games that regular death would be more logical to have than anything else, and not just puzzlers and such) especially back when the medium was aimed at a younger audience, but I’m old and my heart is sick, and tired, and I will fight no more!
I mean, I just don’t remember any specifics.