In games, are you more likely to claim items as your own than you are relationships?
For example, are you more likely to refer to the player character’s gun as “my gun”, than you are to refer to the player character’s wife as “my wife”?
If so, is property more important to humans than relationships?
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6 Answers
Everything is mine. My husband, my house, my car, my chocolates… My husband knows how it goes. Everything he owns is mine and everything I own is my own.
No. Relationships win every time.
I think that’s the oddest thing to consider the possessions that a character in a video game has as being “mine”. But I guess there are video games that encourage exactly that. It’s why some folks have ended up killing people, right? (Clearly I don’t know much about video games.)
I think weapons etc. belong in a property category, but relationships are about choice.
I haven’t played any games with SO’s, but I have played football, and those are my teamates because I chose them.
If I were given a husband, but he was a “stock” character, I would be less likely to call him mine.
On that way of looking at it, I would say it indicates that relationships are more important. We take the weapons, prizes, and other stock objects as they are offered, but for relationships we want to choose.
I don’t know about the actual odds. I’m a very experienced RPG player, and am very conscious of the difference between player and character and language around it.
I can however imagine that maybe some players might tend to be more likely to say “my gun” than “my wife”, but I would not infer from that that it means property is more important to them than relationships. If anything, I might tend to say the opposite, because I would tend to think that a relationship (especially a marriage) is more likely to be thought of as a major thing and more likely to be clearly held in mind as something of the character than the player (unless perhaps it’s a multi-player game where the wife character has a human player too, but then too I’d expect the players to be very aware of the different relationships). Also, often game experiences (especially computer games) tend to focus detailed use of things by players on weapons more than relationships (though not always). But games vary and so do language habits. If I wanted to know what was more important, I wouldn’t use this type of data as a clear measure.
I don’t play those types of games, I find PC strategy games like Rome Total War or Civilization to be more entertaining. And by PC I mean personal computer, not politically correct. : )
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