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RedDeerGuy1's avatar

What are your stats from this website? Are they accurate compared to real life?

Asked by RedDeerGuy1 (24945points) August 1st, 2017

website what Kind of D&D Character Would You Be?

Mine are

You Are A:

Neutral Good Human Rogue (6th Level)

Ability Scores:
Strength- 11
Dexterity- 16
Constitution- 12
Intelligence- 9
Wisdom- 18
Charisma- 14

Observing members: 0 Composing members: 0

10 Answers

RedDeerGuy1's avatar

@RedDeerGuy1 Having an Intelligence of 9 might explain why I don’t get high marks in high school chemistry and physics.

Sneki2's avatar

Chaotic Neutral Human Monk (2nd Level) (LOL what a name!)
Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 11
Intelligence- 11
Wisdom- 9
Charisma- 10

What is D&D?

RedDeerGuy1's avatar

@Sneki2 D&D is short for a role playing game called Dungeons and Dragons.

JLeslie's avatar

Mine said this.

Lawful Neutral Human Fighter/Sorcerer (3rd/3rd Level)

Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 10
Intelligence- 12
Wisdom- 13
Charisma- 13

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter’s rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

zenvelo's avatar

Neutral Good Human Bard (8th Level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 13
Intelligence- 16
Wisdom- 17
Charisma- 14

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Zaku's avatar

The questionnaire has weird ranges of options, and annoyingly limited choices – thank the gods it doesn’t require you to answer all those questions – a lot of them are very annoying moralistic/economic BS. Also I’m not a D&D character.

It says I am a Neutral Good Human Druid (7th Level)
Strength- 13
Dexterity- 18
Constitution- 14
Intelligence- 17
Wisdom- 15
Charisma- 13

Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.

Those are some awesome stats, which I don’t expect I deserve. Too bad. Also too bad stats don’t really do much in D&D – if those were GURPS stats, I’d be a druidic super-hero.

Dutchess_III's avatar

Well, this test is strange. I’m answering the way I would have 20 years ago, when I wasn’t afraid to go roller skating and tubing on the lake! Terrifies me now. I’d break something for sure.

This question is dumb (as most of them seem to be):

98. A powerful but corrupt lawyer offers you money if you’ll testify against your friend. Do you:
Condemn your friend and take the money?
Take the money and testify, but try to keep your testimony ineffective?
Refuse the offer and refuse to testify?
Testify on your friend’s behalf, no matter the consequences?

Well…is the friend guilty or not guilty? That would drive my answer.

Dutchess_III's avatar

My scores: Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 15
Intelligence- 15
Wisdom- 13
Charisma- 15

@RedDeerGuy1 I wouldn’t be too hard on my self about your intelligence. I have seen a lot of intelligence from you in your answers and your questions.
Yes, intelligence is innate, but it can be subverted from an early age, when learning how to simply survive trumps all, and you may be “punished” or shamed for showing intelligence that those around you don’t have, or is put way down at the bottom of the list of importance within your family, or culture. So your score is probably indicative of your whole life, not just your intelligence.

Zaku's avatar

@Dutchess_III I felt the same way about that question, and similarly about many others. Fortunately you can skip the questions you don’t want to answer.

Dutchess_III's avatar

Oh. That didn’t occur to me! Well, it did but then I figured it might mess things up at the end and I would get nagged to start all over or something. I figured it was just easier to give the best answer under the situation.

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