How much money would it cost to remaster the original "Toy Story"?
By that I mean, just run the original animations through a modern render engine, and with higher resolution textures.
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I am trying to find out the answer. I actually good friends with one of the guys who was in charge of rendering at Pixar, although he didn’t work on Toy Story.
6 euro, give or take 10 million.
Here you go.
The answer is “in real time”. The render quality of the original Toy Story is well within the capabilities of a real time games graphic engine such as Unity or Unreal.
Everything in the original Toy Story is essentially made out of plastic. There is no fur or complex procedural effects. There is very limited use of textures. Back in the early 1990’s those frames would have taken many hours each to render at 24 frames per second. This is now well within the capabilities of a game engine renderer to compute in real time.
Modern animated movie and visual effects frames still take many hours to render (5–10 is not unusual) but are of course vastly more complex.
There is actually an informal “law” in computer graphics called Blinn’s Law that essentially states that no matter how fast the computer or efficient the algorithm, a frame will always take the same amount of time.
http://www.cgw.com/Press-Center/Web-Exclusives/2013/Blinn-s-Law-and-the-Paradox-of-Increasing-Perfor.aspx
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