Social Question
In D&D could ability score damage mimic some types of mental illness in real life?
Specifically wisdom and charisma damage to zero? Or one?
What specifically would having a zero wisdom or charisma be diagnosed as?
I’m thinking cationic illnesses.
Charts that I cut and pasted:
Intelligence
1 (–5): Animalistic, no longer capable of logic or reason
2–3 (–4): Barely able to function, very limited speech and knowledge
4–5 (–3): Often resorts to charades to express thoughts
6–7 (–2): Often misuses and mispronounces words
8–9 (–1): Has trouble following trains of thought, forgets most unimportant things
10–11 (0): Knows what they need to know to get by
12–13 (1): Knows a bit more than is necessary, fairly logical
14–15 (2): Able to do math or solve logic puzzles mentally with reasonable accuracy
16–17 (3): Fairly intelligent, able to understand new tasks quickly
18–19 (4): Very intelligent, may invent new processes or uses for knowledge
20–21 (5): Highly knowledgeable, probably the smartest person many people know
22–23 (6): Able to make Holmesian leaps of logic
24–25 (7): Famous as a sage and genius
Wisdom
1 (–5): Seemingly incapable of thought, barely aware
2–3 (–4): Rarely notices important or prominent items, people, or occurrences
4–5 (–3): Seemingly incapable of forethought
6–7 (–2): Often fails to exert common sense
8–9 (–1): Forgets or opts not to consider options before taking action
10–11 (0): Makes reasoned decisions most of the time
12–13 (1): Able to tell when a person is upset
14–15 (2): Can get hunches about a situation that doesn’t feel right
16–17 (3): Reads people and situations fairly well
18–19 (4): Often used as a source of wisdom or decider of actions
20–21 (5): Reads people and situations very well, almost unconsciously
22–23 (6): Can tell minute differences among many situations
24–25 (7): Nearly prescient, able to reason far beyond logic
Charisma
1 (–5): Barely conscious, incredibly tactless and non-empathetic
2–3 (–4): Minimal independent thought, relies heavily on others to think instead
4–5 (–3): Has trouble thinking of others as people
6–7 (–2): Terribly reticent, uninteresting, or rude
8–9 (–1): Something of a bore or makes people mildly uncomfortable
10–11 (0): Capable of polite conversation
12–13 (1): Mildly interesting, knows what to say to the right people
14–15 (2): Interesting, knows what to say to most people
16–17 (3): Popular, receives greetings and conversations on the street
18–19 (4): Immediately likeable by many people, subject of favorable talk
20–21 (5): Life of the party, able to keep people entertained for hours
22–23 (6): Immediately likeable by almost everybody
24–25 (7): Renowned for wit, personality, and/or looks
Strength 0 means that the character cannot move at all. He lies helpless on the ground.
Dexterity 0 means that the character cannot move at all. He stands motionless, rigid, and helpless.
Constitution 0 means that the character is dead.
Intelligence 0 means that the character cannot think and is unconscious in a coma-like stupor, helpless.
Wisdom 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.
Charisma 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless.