A game of chess that abides to the rules of war at that time period of kings and queens.
The King and Queen are not on the board because King and Queen don’t involve themselves in the battlefield.
The Bishop is also out, but it is a “reserved” piece that can be put onto the board to revive fallen pieces, just like how chaplains help with wounded soldiers.
That leaves the board with the pawns, knights and rooks. The rooks are the most important pieces, as they act as leaders of the troop.
The knights are positioned at the frontline because lesser leaders are supposed to be in the front to lead and make an example of bravery.
The rooks are still at the back to control the situation.
The pawns move on a straight line. They can’t be too far from each other and the knights because soldiers are supposed to fight in line.
You can deal damage to a piece of your choice when you are one square apart from your enemy, or three squares if the game involved muskets. The closer you are to the enemy, the more damage you deal.
Pawn can take two damage points. Knights can take three. Hooks can take four. If a piece take enough damage, it will be taken away from the board.
If a piece only has one health, it will be knocked down (knocked down, not put away). You will be unable to move that piece, but it can still do damage to any piece near it. You have the option to put the bishop on the board to help heal the wounded piece back to health. The bishop can move freely around the board, and can only give each piece one point of health with each turn. The bishop can be killed by dealing two damage points.
The game is over when all the pawns are wiped out or the hooks are killed.