@chelseababyy Nah, like 15 bucks a month or so. You get a two week trial period to test out the space waters, though.
EVE is dissimilar to most games as it doesn’t have a typical “experience” based system for learning skills. There is no “leveling up”.
Skill training goes like this:
In order to do pretty much anything, you need a certain skill or skill set. For example, in order to pilot a bigger ship, you’re going to need that particular ship’s classes skill. Take, for instance, Frigates, which are kinda the low-entry, well rounded ships. In order to pilot it, you need the skill “Frigate”. Just purchasing the skill itself is not enough – you need to train it, right?
This is where it gets interesting: every skill takes a certain amount of time to learn, in real life. The “Frigate” skill can take 3 hours to train, for example. During that time, you can turn off the game and come back 3 hours later to start training another skill. There is no “grinding” and defeating thousands of monsters to gain experience, you learn them in a certain amount of time. Some skills can be learned in a half an hour, other, more useful ones can take 15 days or more (this means that if you want to go on vacation, you can set up learning a long-term skill without worrying that your character would be missing out while you are gone). You really need to use some tact and strategy to figure out which skill you want to devote your time to.
However, this also means that you can’t take like a week and play like a madman (er, woman) in hopes that you can catch up to older players. You must learn the skills, and that takes time. Luckily, EVE is built so that there is always a place for both old and new characters on the same fleet. Everyone serves a purpose.