@Flarlarlar In this case it’s not really necessary to determine a drag coefficient. For the most part his models will be of similar size so scaling will not really be an issue. It will be much simpler to just measure the drag on the cars in force.
@iRemy_y I think the easiest way to measure the drag force would be to place a fairly accurate digital scale on the floor with a single small pulley on a table above it. Tie one end of the string to the car and the other end to a small mass. Place the mass on the scale and find the weight without the fan on. Turn the fan on and for each car record the weight that reads on the scale. The absolute value of the difference in weight will be the total drag (neglecting friction) on the car.
A very good way of doing flow visualization is using smoke. In most smoke streamline wind tunnels mineral oil is burned with a hot electric filament to produce the smoke streams; however, some incense would probably work just fine. You can buy incense at just about any store and it’s on a stick so you can move it around the car to different locations to see how the flow is moving around it.
Another flow visualization technique already mentioned is putting a colored dye or wet paint on the surface; however, this only shows what is happening on the surface of the object and not what is happening further away in the flow. It may help to show where separation occurs on the car though.
Finally you could add small tufts of string or yarn to the surface. This will also help you visualize where separation and turbulence occurs on the model. The only problem with this setup is that at the small scales that I’m expecting you to be using the tufts will probably alter the flow fairly significantly. So take the results with a grain of salt.
In aerodynamics there are several types of drag you have to look out for, but in this case only two will be very important. The ones to look for in this experiment are skin friction drag and separation drag (commonly called pressure drag).
Skin friction drag has to do with the surface conditions of the object being tested. I would suggest testing different surface smoothnesses to find out which of these gives the least drag. Skin friction drag is caused by how much the air flowing over the object tends to “stick” to the surface.
Pressure (or separation) drag is caused by the shape of the object. The reason it is called both pressure or separation drag is because on blunt objects the flow does not flow smoothly over the object and tends to “separate” (separated flow no longer flows smoothly over the object). The separated flow causes a pressure difference between the back part of the object and the front part of the object. This pressure difference causes a force in the drag direction.
Separation can be seen with visualization aids such as smoke or yarn tufts. In normal flow around an object the smoke or tufts will tend to move in a straight line around the object. When separation occurs the smoke will swirl and move erratically, the same with the tufts.
At the scale and speed that I’m anticipating your models to be tested at, downforce will have very little effect on the overall outcome. Downforce is an aerodynamic force caused by the shape of the car and its spoiler (or airfoil, sometimes called a wing). The downforce is used to make sure the rear tires of a race car have enough grip at very high speeds. The downforce does add to the drag on a car (this kind of drag is called induced drag) but it is not very significant until the car is travelling very fast.